#ifndef PHYSICSOBJECT_H
#define PHYSICSOBJECT_H

#include "PhysicsWorld.h"

class PhysicsWorld;

class PhysicsObject
{
public:
	PhysicsObject() : angle(0){};

	PhysicsWorld *phyWorld;
	D2D1_MATRIX_3X2_F matrix;
	
	D2D1_SIZE_F position;
	D2D1_SIZE_F velocity;
	D2D1_SIZE_F acceleration;

	FLOAT angle;
	D2D1_POINT_2F center;
};

#endif